Greggle

Greggle · Ways of thinking · Stakeholder and Influence Map

A way of thinking · best for a Project, a Challenge or an Opportunity

Stakeholder and Influence Map

Who decides, who can block it, what each of them actually wants, and what it would take to move them.

Origin

Freeman, 1984; Mendelow, 1981

Best for

a Project, a Challenge, an Opportunity

Takes

Half an hour

Needs

Candour, and a name beside every blocker

Where it came from

The word came into management through R. Edward Freeman’s 1984 book Strategic Management: A Stakeholder Approach, which argued that a company answers to everyone who can affect it or is affected by it, not only to its owners. The picture came from Aubrey Mendelow, who in 1981 proposed placing each person on a grid of power against interest: who can affect this, and how much do they care. Keep the powerful and interested close, keep the powerful and uninterested satisfied, keep the rest informed.

Greggle’s version keeps Mendelow’s two axes but asks a sharper pair of questions. Not power in general but influence on this decision specifically. Not interest but where they stand today, from champion to opposed, honestly. And it insists on one thing the classic grid leaves out: the name of the person who is going to talk to each of them.

Why it works

Most things that fail with people fail because someone who could block it was never asked, or someone who cared was treated as if they didn’t. Putting names on a grid makes those gaps visible before they cost you.

Influence and position are different questions, and keeping them separate is the whole point. Someone can be strongly supportive and unable to help you at all. Someone else can be neutral and hold the only yes that counts. And the person people actually listen to is frequently not the person above them, which is why the map asks who has each person’s ear.

When to reach for it, and when not to

Reach for it when the outcome isn’t yours to control and depends on other people agreeing, or at least not objecting. A Challenge where someone has to say yes, an Opportunity that needs permission, a Project with more than two people in it.

It is the wrong tool for a decision that is only yours, and it is dangerous when it isn’t candid. A map of what people said in the meeting is a map of the room you were hoping for. Greggle suggests it on a Project, a Challenge and an Opportunity.

How to run it

With a pen, on one sheet of paper.

  1. Write what has to be decided, precisely. "Approve the hall for Thursdays after five", not "get everyone on board". Name who formally decides, and by when, and what happens if it slips.
  2. List everyone with a say or a stake, one line each. Include the people who can’t help you but can stop you, and the ones with no formal role who are listened to anyway.
  3. For each, say what part they play: decides, advises, implements, affected, or gatekeeper. Then what they actually want, which is often about something else entirely.
  4. Rate each person’s influence on this decision specifically: high, medium or low. Then where they stand today, honestly: champion, supportive, neutral, sceptical or opposed. Somebody is opposed. If nobody is, look again.
  5. For each, write what would move them: the evidence, the concession or the reassurance. "Nothing" is a real answer and changes the plan. Note who has their ear.
  6. Put a name and a week beside everyone you need to move, opposed and sceptical first. Then decide the order of conversations, the one to have this week, and what you do if the key person says no.

There is a one-page card with these steps and a blank grid to fill in, made to print on A4. Or the PDF.

On a Greggle board

Pick Stakeholder and Influence Map on a Project, Challenge or Opportunity board and Greggle proposes the decision, the people with four to start, and the approach. Each person is a step with eight questions.

the top boarda step with steps inside opens when clicked
Get the band the school hall, inside the people: deputy head, site manager, head of music and drama club lead, the site manager opposed with a name beside him
inside 2 — The people
Inside 2 — The people: the board one level down
a real board · the school hall, inside the people · click a step to open it
1The decisionWhat has to be decided. Who formally decides. By when, and what happens if it slips.
2The peopleFour to sixteen. Candid rather than diplomatic: this is for you, and it stays on your machine.
each personWho they are, and what part they playWhat they actually want. Influence on this decision: high, medium, low. Where they stand today. What would move them. Who has their ear.
each personWho is going to talk to themA name and a week. Required for anyone opposed or sceptical.
3The approachThe order of conversations. The conversation to have this week. What you do if the key one says no.
not on the boardThe gridMendelow drew it as four boxes. The influence and position fields are the two axes.

Nothing is added until you have looked at it. Open any step and it becomes a board of its own. Steps that cannot sensibly be cut smaller get marked as actions, and every action collects in one flat list.

What the check looks for

One button reads the whole branch back. On this method it reports, among other things:

  • Nobody on this map is opposed, which usually means it records what people said in the room rather than what they will do outside it.
  • Someone is opposed, or sceptical, and nobody is going to talk to them.
  • The person who decides this has a blank where what they want should be. Everything else is a way of getting to their yes.
  • Everyone carries the same influence rating, so the map cannot say who to see first.

A worked example

a Challenge · get the band the school hall on Thursdays after five
The decisionPermission to use the hall from 5 to 6.30 on Thursdays this term. Formally decided by the deputy head who owns the room bookings. By the end of next week, or drama keeps the slot for the term.
Deputy headDecides. Wants: no complaints from site staff and nothing that looks like favouritism. Influence high. Stands: neutral. Would move them: the site manager saying it’s fine, and a written plan for locking up. Has their ear: the head of music. Talking to them: me, week after next, once the others are done.
Site managerGatekeeper. Wants: to go home at six. Influence high, can stop it outright. Stands: opposed, has said so. Would move them: someone else holding the keys and signing for them, so they can leave. Has their ear: the deputy head. Talking to them: Sam’s dad, who knows him, this week.
Head of musicAdvises. Wants: a band that plays at the summer concert. Influence medium. Stands: champion. Would move them: nothing needed. Talking to them: me, this week, to ask them to raise it with the deputy.
Drama club leadAffected. Wants: their Thursday slot, which they use twice a term. Influence medium. Stands: sceptical. Would move them: first refusal on the two Thursdays they actually need. Talking to them: Sam, this week.
The approachSite manager first, because the deputy head will ask him before deciding anything. Then drama, so they arrive at the deputy as neutral rather than aggrieved. Then the head of music raises it. Then me. If the site manager says no to the keys idea: ask for 4 to 5.30 instead, before he leaves.

The person with the most influence turned out to be the one with no formal role, and what he actually wants has nothing to do with the band. Nobody would have found that by asking who is in charge.

Where it falls down

People aren’t fixed points. Positions shift after every conversation, and a map made once and never revisited describes a room that no longer exists. Revisit it after each conversation, and be careful what you write down about named people, even on your own machine.

The other failure is diplomacy. A map that records what people said rather than what they want, and that has nobody opposed on it, is comforting and useless. The candour is the method; the grid is just where you put it.

Pairs well with

  • Force Field Analysis. When the restraints are people, this is how you find out what each of them actually wants.
  • Answer First. Once you know what the decider wants, the case you put to them starts with the answer and the reason they care about.
  • Scenario Planning. The signposts are often people. Who would know first?

Further reading

  • R. Edward Freeman, Strategic Management: A Stakeholder Approach, 1984.
  • Aubrey L. Mendelow, "Environmental Scanning: The Impact of the Stakeholder Concept", Proceedings of the International Conference on Information Systems, 1981. The power and interest grid.

Map the room you actually have. Then decide who to talk to first.

This opens the app with the kind already chosen. Give the thing a name, press Start, and Stakeholder and Influence Map is proposed on the new board for you to look over before anything is added. Free, no account, works offline.

Open Greggle with Stakeholder and Influence Map